There are trucks with articulated trailers, and big chunky ones that look like they’ve been rusting in the Chernobyl exclusion zone for the last thirty years. They can cut through forests and wave between trees, allowing them to uncover the ‘fog of war’ that initially obscures the map and reveal wider roads and trails for your big haulers to squeeze through. Your garage is filled with an array of vehicles to plough through the mud in, including nimble jeeps that are good for scouting the area ahead. You can jump freely between vehicles on your own if you’re playing solo, or team up with up to three other people in multiplayer. After accidentally burying my lumber truck in a thick slurry, I pulled the map up with F1, switched to a nearby truck with a winch and yanked myself out. There are simple objectives, like picking up and delivering lumber, but it’s the journey itself where the real challenge lies, and you’ll need some help to heave your oversized load across the uncompromising landscape. It’s a game of feet, not miles-of dragging your bouncy flatbed through just one more exhausting mire of mud and rocks to reach the safety of a garage or refueling station.īut you will get stuck, eventually, and that’s where vehicle-switching comes into play. Clumps gather on your wheels as you drive, and some areas are so caked in the stuff that you’ll be forced to find another route. The heavier your vehicle is, the more it sinks into it, and the more likely you are to get stuck. The way your tires dig into it, and the way it deforms realistically as you move through it, is really impressive. It is, without a doubt, the best virtual sludge in games. It’s a grueling battle against the elements as you navigate your lump of rusty metal around rickety wooden bridges, dense forests, and swollen rivers.īut the real star of the game is the mud. It could only exist on PC-a simulator so niche it makes Munich Bus Simulator look mainstream-and sees you guiding an array of Soviet off-road vehicles across large stretches of unforgiving countryside. The only thing you have to do is to download a mod and run a auto-installer, and voila, the mod is installed in no-time.Have you ever dreamed of driving an old truck through a rugged Russian wilderness? Then dream no more, because Spintires is here. Tired of constantly unzipping archives, moving, copying and replacing files, doing all that by yourself? Good for you, because that's the reason our programmers developed auto-installer - a tiny utility which comes with each mod you download from our site. Our site has the biggest library of Spin Tires' mods, you can check it our right now and download them for free.Īn important thing worth mentioning regarding mods on our site is that we have developed a so-called "automaic installer" for them. Spin Tires has alive and kicking modding community as well, which provides fans with numerous mods of all kinds: new cars, maps, bikes, graphical and gameplay modifications. Huge, massive trucks made with high-precision to details, beautiful landscapes modelled after real ones, and incredibly powerful and realistic physics engine - thats reasons for Spin Tires' success.ĭespite game being already released, developers didn't left their work on their project and continue regularly updating it. The situation changed drastically on June, 12th, 2014, when game was finally released on Steam, which brought fame a world-wide fame to the game. However, Spin Tires were popular among Russian gamers only, and only a few people in other countries knew about it. Developer's didn't abandon their project and continued working on it. The latter one was especially admired by big-trucks-fans. The game caught attention of a few gaming communities, gamers praised the game's efficient and masterful use of Havok physics engine, which was the reason for game's extremely realistic simulation of vehicles' behaviour in a very harsh conditions, and and the realistic portrayal of military and civil vehicles. Spin Tires is the popular award-winning game, history of it's origin traces back as far as to 2009, when a tiny, but very talented team of two Russian men, Pavel Zagrebelny and Roman Gluschenko, took part in Intel's Havok Physics Innovation Contest.
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